
Card · No. 1183
Memory Vial
记忆瓶
MEMORY_VIAL
5 costSummonRare
Summons a Memory Vial to the arena when played, capturing your current Movement Card count and MP. If the vial remains intact for the designated duration, both your Movement Card count and MP will be fully restored to their recorded state. *Memory Vials of non-players will not affect the Movement Card count and MP of players. *Successfully used Memory Vials are not considered defeated.
Summons a Memory Vial to the arena when played, capturing your current Movement Card count and MP. If the vial remains intact for the designated duration, both your Movement Card count and MP will be fully restored to their recorded state.
Stats
Level by level
Levels 1–30 · values as printed in the game
Lv.1
- Health
- 115
- Charge Delay
- 10
Lv.2
- Health
- 123
- Charge Delay
- 10
Lv.3
- Health
- 132
- Charge Delay
- 10
Lv.4
- Health
- 141
- Charge Delay
- 10
Lv.5
- Health
- 151
- Charge Delay
- 10
Lv.6
- Health
- 162
- Charge Delay
- 10
Lv.7
- Health
- 173
- Charge Delay
- 10
Lv.8
- Health
- 185
- Charge Delay
- 10
Lv.9
- Health
- 198
- Charge Delay
- 10
Lv.10
- Health
- 212
- Charge Delay
- 10
Levels 11–30 Show all 30 levels ↓ Collapse ↑
Lv.11
- Health
- 227
- Charge Delay
- 10
Lv.12
- Health
- 243
- Charge Delay
- 10
Lv.13
- Health
- 260
- Charge Delay
- 10
Lv.14
- Health
- 278
- Charge Delay
- 10
Lv.15
- Health
- 297
- Charge Delay
- 10
Lv.16
- Health
- 318
- Charge Delay
- 10
Lv.17
- Health
- 340
- Charge Delay
- 10
Lv.18
- Health
- 364
- Charge Delay
- 10
Lv.19
- Health
- 389
- Charge Delay
- 10
Lv.20
- Health
- 416
- Charge Delay
- 10
Lv.21
- Health
- 445
- Charge Delay
- 10
Lv.22
- Health
- 476
- Charge Delay
- 10
Lv.23
- Health
- 509
- Charge Delay
- 10
Lv.24
- Health
- 545
- Charge Delay
- 10
Lv.25
- Health
- 583
- Charge Delay
- 10
Lv.26
- Health
- 624
- Charge Delay
- 10
Lv.27
- Health
- 668
- Charge Delay
- 10
Lv.28
- Health
- 715
- Charge Delay
- 10
Lv.29
- Health
- 765
- Charge Delay
- 10
Lv.30
- Health
- 819
- Charge Delay
- 10
