
Card · No. 2036
Harry Potter
哈利·波特
Every time you play two Cards, Harry Potter (Throwback) will apparate and launch an attack, prioritising opposing players. The power of the attack scales with the original MP cost difference between the two cards previously used: - 0 or 1 MP Difference: Harry attacks the closest opposing duellist. - 2 or 3 MP Difference: Harry's attack explodes, dealing extra damage and slowing opponents in range. - 4 or 4+ MP Difference: Harry's attack will deal extra damage equal to 10% of the opposing duellist's Health lost.
Every time you play two Cards, Harry Potter (Throwback) will apparate and launch an attack, prioritising opposing players. The power of the attack scales with the original MP cost difference between the two cards previously used: - 0 or 1 MP Difference: Harry attacks the closest opposing duellist. - 2 or 3 MP Difference: Harry's attack explodes, dealing extra damage and slowing opponents in range. - 4 or 4+ MP Difference: Harry's attack will deal extra damage equal to 10% of the opposing duellist's Health lost.
Stats
Level by level
Levels 1–30 · values as printed in the game
Lv.1
- Health
- 250
- Magical Damage
- 96-144
- Speed
- Normal
- Target
- Air & Ground
Lv.2
- Health
- 268
- Magical Damage
- 103-154
- Speed
- Normal
- Target
- Air & Ground
Lv.3
- Health
- 287
- Magical Damage
- 110-165
- Speed
- Normal
- Target
- Air & Ground
Lv.4
- Health
- 307
- Magical Damage
- 118-177
- Speed
- Normal
- Target
- Air & Ground
Lv.5
- Health
- 328
- Magical Damage
- 126-189
- Speed
- Normal
- Target
- Air & Ground
Lv.6
- Health
- 351
- Magical Damage
- 135-202
- Speed
- Normal
- Target
- Air & Ground
Lv.7
- Health
- 376
- Magical Damage
- 144-216
- Speed
- Normal
- Target
- Air & Ground
Lv.8
- Health
- 402
- Magical Damage
- 154-231
- Speed
- Normal
- Target
- Air & Ground
Lv.9
- Health
- 430
- Magical Damage
- 165-247
- Speed
- Normal
- Target
- Air & Ground
Lv.10
- Health
- 460
- Magical Damage
- 177-264
- Speed
- Normal
- Target
- Air & Ground
Levels 11–30 Show all 30 levels ↓ Collapse ↑
Lv.11
- Health
- 492
- Magical Damage
- 189-282
- Speed
- Normal
- Target
- Air & Ground
Lv.12
- Health
- 526
- Magical Damage
- 202-302
- Speed
- Normal
- Target
- Air & Ground
Lv.13
- Health
- 563
- Magical Damage
- 216-323
- Speed
- Normal
- Target
- Air & Ground
Lv.14
- Health
- 602
- Magical Damage
- 231-346
- Speed
- Normal
- Target
- Air & Ground
Lv.15
- Health
- 644
- Magical Damage
- 247-370
- Speed
- Normal
- Target
- Air & Ground
Lv.16
- Health
- 689
- Magical Damage
- 264-396
- Speed
- Normal
- Target
- Air & Ground
Lv.17
- Health
- 737
- Magical Damage
- 282-424
- Speed
- Normal
- Target
- Air & Ground
Lv.18
- Health
- 789
- Magical Damage
- 302-454
- Speed
- Normal
- Target
- Air & Ground
Lv.19
- Health
- 844
- Magical Damage
- 323-486
- Speed
- Normal
- Target
- Air & Ground
Lv.20
- Health
- 903
- Magical Damage
- 346-520
- Speed
- Normal
- Target
- Air & Ground
Lv.21
- Health
- 966
- Magical Damage
- 370-556
- Speed
- Normal
- Target
- Air & Ground
Lv.22
- Health
- 1034
- Magical Damage
- 396-595
- Speed
- Normal
- Target
- Air & Ground
Lv.23
- Health
- 1106
- Magical Damage
- 424-637
- Speed
- Normal
- Target
- Air & Ground
Lv.24
- Health
- 1183
- Magical Damage
- 454-682
- Speed
- Normal
- Target
- Air & Ground
Lv.25
- Health
- 1266
- Magical Damage
- 486-730
- Speed
- Normal
- Target
- Air & Ground
Lv.26
- Health
- 1355
- Magical Damage
- 520-781
- Speed
- Normal
- Target
- Air & Ground
Lv.27
- Health
- 1450
- Magical Damage
- 556-836
- Speed
- Normal
- Target
- Air & Ground
Lv.28
- Health
- 1552
- Magical Damage
- 595-895
- Speed
- Normal
- Target
- Air & Ground
Lv.29
- Health
- 1661
- Magical Damage
- 637-958
- Speed
- Normal
- Target
- Air & Ground
Lv.30
- Health
- 1777
- Magical Damage
- 682-1025
- Speed
- Normal
- Target
- Air & Ground
